10 lines
172 B
GLSL
10 lines
172 B
GLSL
// Layout
|
|
|
|
|
|
layout(location = 0) in vec3 position;
|
|
out float in_value;
|
|
|
|
void main() {
|
|
gl_Position = vec4(position.x, position.y, 0.5, 1.0);
|
|
in_value = position.z;
|
|
} |