257 lines
5.4 KiB
Rust
257 lines
5.4 KiB
Rust
use std::ops::{Deref, DerefMut};
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use bytemuck::{Pod, Zeroable};
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use crate::components::{fetchcode, CodeComponent, CodeType, Program, Shader, Snippet};
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use crate::errors::*;
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use crate::graphics::transforms::viewport::Viewport;
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use crate::graphics::transforms::Transform;
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use crate::graphics::ty::Ty;
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use crate::graphics::Graphics;
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use super::Colletion;
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struct AggFastPath {
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program: Program,
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buffer: Vec<Point>,
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}
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impl AggFastPath {
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pub fn new<T: Transform>(transform: &T, viewport: &Viewport) -> Result<Self> {
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let vertex = Shader::new(
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glow::VERTEX_SHADER,
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CodeType::<String>::Path("agg-fast-path.vert".into()),
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)?;
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let fragment = Shader::new(
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glow::FRAGMENT_SHADER,
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CodeType::<String>::Path("agg-fast-path.frag".into()),
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)?;
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let input_snippet = Snippet::new("input",CodeType::Code("
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layout(location = 0) in vec3 prev;
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layout(location = 1) in vec3 curr;
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layout(location = 2) in vec3 next;
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uniform float linewidth;
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unifrom float antialias;
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uniform vec4 color;
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") ,false, None)?;
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print!("{}", input_snippet);
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let vertex = vertex.add_snippet_before(input_snippet + fetchcode([], "agg_fast"));
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let mut program = Program::new(vertex, fragment, None, "");
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program.set_transform(transform);
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program.set_viewport(viewport);
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Ok(Self {
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program,
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buffer: Vec::with_capacity(128),
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})
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}
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}
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impl Colletion for AggFastPath {
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type Item = Path;
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fn append(&mut self, item: Self::Item) {
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self.buffer.extend(item.points);
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}
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}
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impl Graphics for AggFastPath {
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fn draw(&self) -> Result<()> {
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use bytemuck::cast_slice;
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let b:&[u8] = cast_slice(&self.buffer);
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Ok(())
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}
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy, Zeroable, Pod)]
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pub struct Point {
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prev: [f32; 3],
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curr: [f32; 3],
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next: [f32; 3],
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}
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impl Ty for Point {}
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#[derive(Debug)]
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pub struct Path {
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points: Vec<Point>,
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is_closed: bool,
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is_empty: bool,
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}
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impl Default for Path {
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fn default() -> Self {
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Self {
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points: Vec::with_capacity(500),
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is_closed: false,
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is_empty: true
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}
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}
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}
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pub struct PathBuilder {
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is_closed: bool,
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}
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impl Default for PathBuilder{
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fn default() -> Self {
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Self {
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is_closed: false
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}
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}
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}
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impl PathBuilder {
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pub fn is_closed(&mut self , is_closed: bool) -> &mut Self {
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self.is_closed = is_closed;
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self
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}
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pub fn build(&self) -> Path {
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Path {
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points: Vec::with_capacity(500),
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is_closed: self.is_closed,
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is_empty: true,
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}
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}
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}
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impl Path {
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pub fn new(is_closed: bool) -> Self {
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Self {
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points: Vec::with_capacity(500),
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is_closed,
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is_empty: true,
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}
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}
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pub fn builder() -> PathBuilder {
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PathBuilder::default()
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}
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pub fn push(&mut self, point: [f32; 3]) {
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if self.is_empty {
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self.points.push(Point {
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prev: point,
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curr: point,
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next: point,
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});
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self.points.push(Point {
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prev: point,
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curr: point,
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next: point,
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});
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self.is_empty = false;
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} else {
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let len = self.points.len();
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let prev = self.points[len - 1].curr;
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let curr = point;
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let next = point;
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self.points.push(Point { prev, curr, next });
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self.points[len - 1].next = curr;
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if len == 2 {
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self.points[0].next = curr;
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}
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}
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}
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pub fn finish(&mut self) {
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if self.is_closed {
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let len = self.points.len();
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let curr = self.points.first().unwrap().curr;
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let prev = self.points[len - 1].curr;
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let next = self.points[1].next;
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self.points.push(Point { prev, curr, next });
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self.points[len - 1].next = curr;
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}
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self.points.push(self.points.last().unwrap().clone());
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}
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pub fn len(&self) -> usize {
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self.points.len() - 2
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}
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}
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impl Deref for Path {
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type Target = [u8];
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fn deref(&self) -> &Self::Target {
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use bytemuck::cast_slice;
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cast_slice(&self.points)
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}
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}
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impl DerefMut for Path {
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fn deref_mut(&mut self) -> &mut Self::Target {
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use bytemuck::cast_slice_mut;
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cast_slice_mut(&mut self.points)
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}
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}
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mod test {
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use crate::graphics::transforms::{polar::Polar, position::Position, trackball::Trackball};
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use super::*;
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#[test]
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fn test_path() {
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let mut path = Path::builder().is_closed(false).build();
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path.push([9.0, 9.0, 9.0]);
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path.push([9.0, 19.0, 9.0]);
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path.finish();
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println!("{:?}, len: {}", path, path.len());
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}
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#[test]
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fn test_agg() {
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let viewport = Trackball::new().unwrap();
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let trans = Polar::new().unwrap();
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let position = Position::new().unwrap();
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let transform = viewport.chain(trans.chain(position));
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let viewport = &Viewport::new().unwrap();
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let agg_path = AggFastPath::new(&transform, &viewport).unwrap();
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}
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} |