radar-gi/shaders/ppi.vert
2024-07-25 11:58:15 +08:00

10 lines
172 B
GLSL

// Layout
layout(location = 0) in vec3 position;
out float in_value;
void main() {
gl_Position = vec4(position.x, position.y, 0.5, 1.0);
in_value = position.z;
}