radar-gi/shaders/pcolormesh.frag
2024-07-10 15:49:05 +08:00

10 lines
150 B
GLSL

#version 330 core
in vec2 location;
void main() {
vec4 position = inverse(location);
fragColor = vec4(position.x, position.y, 0.0, 1.0);
}