51 lines
900 B
GLSL
51 lines
900 B
GLSL
// -----------------------------------------------------------------------------
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// Copyright (c) 2009-2016 Nicolas P. Rougier. All rights reserved.
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// Distributed under the (new) BSD License.
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// -----------------------------------------------------------------------------
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#include "geo-position-struct.glsl"
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vec4 position(float x)
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{
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return vec4(x, 0.0, 0.0, 1.0);
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}
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vec4 position(float x, float y)
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{
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return vec4(x, y, 0.0, 1.0);
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}
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vec4 position(vec2 xy)
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{
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return vec4(xy, 0.0, 1.0);
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}
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vec4 position(float x, float y, float z)
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{
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return vec4(x, y, z, 1.0);
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}
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vec4 position(vec3 xyz)
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{
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return vec4(xyz, 1.0);
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}
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vec4 position(vec4 xyzw)
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{
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return xyzw;
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}
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vec4 position(vec2 xy, float z)
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{
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return vec4(xy, z, 1.0);
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}
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vec4 position(float x, vec2 yz)
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{
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return vec4(x, yz, 1.0);
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}
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vec4 position(GeoPosition P)
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{
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return vec4(P.longitude, P.latitude, 0.0, 1.0);
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}
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