radar-gi/shaders/pcolormesh.vert
2024-07-10 15:49:05 +08:00

17 lines
281 B
GLSL

#version 330 core
layout (location = 0) in vec2 in_position;
layout (location = 1) in vec3 value;
layout (location = 2) in vec4 coord;
out vec4 near_coord;
uniform vec2 dpi;
void main() {
near_coord = coord;
vec2 cart = forward(in_position);
gl_Position = cart;
}