17 lines
281 B
GLSL
17 lines
281 B
GLSL
#version 330 core
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layout (location = 0) in vec2 in_position;
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layout (location = 1) in vec3 value;
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layout (location = 2) in vec4 coord;
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out vec4 near_coord;
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uniform vec2 dpi;
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void main() {
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near_coord = coord;
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vec2 cart = forward(in_position);
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gl_Position = cart;
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} |