radar-gi/shaders/antialias/filled.glsl
2024-07-10 15:49:05 +08:00

45 lines
1.4 KiB
GLSL

// -----------------------------------------------------------------------------
// Copyright (c) 2009-2016 Nicolas P. Rougier. All rights reserved.
// Distributed under the (new) BSD License.
// -----------------------------------------------------------------------------
/* ---------------------------------------------------------
Compute antialiased fragment color for a filled shape.
Parameters:
-----------
distance : signed distance to border (in pixels)
linewidth: Stroke line width (in pixels)
antialias: Stroke antialiased area (in pixels)
fill: Fill color
Return:
-------
Fragment color (vec4)
--------------------------------------------------------- */
vec4 filled(float distance, float linewidth, float antialias, vec4 bg_color)
{
vec4 frag_color;
float t = linewidth/2.0 - antialias;
float signed_distance = distance;
float border_distance = abs(signed_distance) - t;
float alpha = border_distance/antialias;
alpha = exp(-alpha*alpha);
if( border_distance < 0.0 )
frag_color = bg_color;
else if( signed_distance < 0.0 )
frag_color = bg_color;
else
frag_color = vec4(bg_color.rgb, alpha * bg_color.a);
return frag_color;
}
vec4 filled(float distance, float linewidth, float antialias, vec4 fg_color, vec4 bg_color)
{
return filled(distance, linewidth, antialias, fg_color);
}