radar-g/gi/src/shaders/trackball.rs
2024-09-25 15:57:15 +08:00

74 lines
1.6 KiB
Rust

use super::CodePiece;
use glsl::parser::Parse;
use glsl::syntax::ShaderStage;
use glsl::syntax::TranslationUnit;
use glsl::transpiler::glsl::show_translation_unit;
use crate::impl_code_piece;
pub struct Trackball(pub ShaderStage);
impl Trackball {
pub fn new() -> Self {
let raw = {
"
uniform mat4 trackball_view;
uniform mat4 trackball_model;
uniform mat4 trackball_projection;
vec4 transform(vec4 position)
{
return trackball_projection
* trackball_view
* trackball_model
* position;
}
vec4 position(float x)
{
return vec4(x, 0.0, 0.0, 1.0);
}
vec4 position(float x, float y)
{
return vec4(x, y, 0.0, 1.0);
}
vec4 position(vec2 xy)
{
return vec4(xy, 0.0, 1.0);
}
vec4 position(float x, float y, float z)
{
return vec4(x, y, z, 1.0);
}
vec4 position(vec3 xyz)
{
return vec4(xyz, 1.0);
}
vec4 position(vec4 xyzw)
{
return xyzw;
}
vec4 position(vec2 xy, float z)
{
return vec4(xy, z, 1.0);
}
vec4 position(float x, vec2 yz)
{
return vec4(x, yz, 1.0);
}
"
};
Self(ShaderStage::parse(raw).unwrap())
}
}
impl_code_piece!(Trackball, 0);