mosaicmap/app/glsl/layers/triangle_vert.glsl
2025-07-28 07:25:32 +08:00

8 lines
113 B
GLSL

#version 300 es
in vec2 a_pos;
uniform mat4 u_matrix;
void main(){
gl_Position=u_matrix*vec4(a_pos,0,1);
};